![]() Over the next month or so, I will be writing about the whole period over a series of posts covering different areas. You can find my profile on Twitch, past broadcasts on YouTube and stream highlights. Inspiration came from the Double Fine Adventure documentary series where the company created revenue documenting how they developed the game, which would normally be the byproduct of games development. ![]() ![]() I wanted to see if it was possible to create a games development Twitch stream with enough viewers to generate a big enough revenue to become a full time job. This contrasted the game playing streams with thousands of viewers who lurk or fill chat with emotes. This wasn’t huge by any means but was promising as most of the viewers were engaged with the streamer or with the rest of chat. Watching someone write code for hours at a time isn’t exactly the most exciting of prospects for a viewer and yet before I started this, some of the top game dev streamers on Twitch were averaging 50-100 concurrent viewers. During the summer, I wanted to experiment with live streaming games development to see if it could become a workable career path in the same way as live streaming playing games has become over the past few years.
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